No surprise to those of us in the industry, video game sales are down and it's impacting the publishers. Meh. After the DS and the PSP, two much ballyhooed and underperforming devices there just wasn't a lot of anything this year. If anything, it seems that games are enjoying much longer life expectancy than ever and we're seeing less and less innovation. I don't go out and pick up Tiger Wood's 2006 immediately and you know why? It's because I'm fine with TW 2004! I'll spend my money on Nintendogs or tracking down a less worn disc of Capcom's Super Puzzle Fighter II Turbo. Go ahead. Play it.
For pete's sake, how many sequels will we see of Grand Theft Auto? Do I really need NBA Street V3 game set on the streets of NYC and a Virtual Mike D? Granted, there is a market. Smaller than I think is given credit for, but a market nonetheless.
MMO's and online connectivity is drastically limiting our ability to multi-play. Sure, I do it. I'll take my flight sim out and tool around the grand canyon, laugh at how ridiculous Doom3 was, play F.E.A.R. in a well lit area in daylight, gank Alliance in WoW and finish the day wiping up the floor with Noobs in a (steel yourself) Halo Death Island CTF match. If I'm out with the wifey, I've got Pop!Trivia fired up on my RAZR. But I'm in the industry. I'm not normal. I'm the uberuser.

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